head to head
Haunting GroundvsParty Hard
Haunting Ground leans Variance (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Haunting GroundParty Hard
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Haunting Ground leans harder on reads: Stalkers react but follow mappable logic
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
Party Hard leans harder on optimization: Trap usage and isolation tactics converge to known strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

