head to head
Neither is simply harder - they are hard in different places. Hearthstone demands more variance; StarCraft II: Wings of Liberty demands more execution.

Variance · Grand Arena
A digital card game balancing opponent reads against draw variance.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Hearthstone leans Variance (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
Hearthstone
Clicks only, no mechanical skill
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans clearly harder on reads.
Hearthstone
Human opponents bluff and adapt mid-match
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Hearthstone leans clearly harder on variance.
Hearthstone
Draw RNG and discover effects swing games
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans a little harder on optimization, though the gap is small.
Hearthstone
Deckbuilding, mulligans, and mana curves matter
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.