head to head
Heavy RainvsUntil Dawn
Heavy Rain leans Execution (Light / Casual); Until Dawn leans Variance (Systems & Chaos).
Heavy RainUntil Dawn
Axis by axis
Execution3 vs 2
Heavy Rain leans harder on execution: QTE prompts under tension
Reads0 vs 1
Until Dawn leans harder on reads: Villain and monster behaviour are scripted, not adaptive
Variance2 vs 6
Until Dawn leans harder on variance: Butterfly effect hides consequences; many outcomes are unknown first run
Optimization3 vs 5
Until Dawn leans harder on optimization: Choice trees and clue collection are fully mappable across runs
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

