head to head
Neither is simply harder - they are hard in different places. Hello Neighbor demands more execution; Suck Up! demands more reads.

Optimization · Systems & Chaos
Stealth puzzle horror about breaking into a suburban neighbor's secret-filled house.

Variance · Bluff & Deduction
Improvising persuasion against AI characters whose quirks must be probed each visit.
Hello Neighbor leans Optimization (Systems & Chaos); Suck Up! leans Variance (Bluff & Deduction).
Hello Neighbor leans clearly harder on execution.
Hello Neighbor
Light sneaking and parkour
Suck Up!
Talking and clicking disguises, no twitch layer
Suck Up! leans clearly harder on reads.
Hello Neighbor
Marketed adaptive AI is mostly mappable in practice
Suck Up!
AI neighbors respond to your words semi-adaptively per encounter
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hello Neighbor
Neighbor patrols and traps feel erratic
Suck Up!
Each NPC's personality and reactions are unknown until probed
Hello Neighbor leans clearly harder on optimization.
Hello Neighbor
Puzzle solutions and route knowledge solve each act
Suck Up!
Reliable persuasion scripts emerge and converge over time
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.