head to head
Legends of Runeterra asks more than Hero Academy, and the gap is variance.

Optimization · Mind & Math
An asynchronous tactics game testing positioning and opponent prediction.

Reads · Mind & Math
A card game emphasizing priority-based reads over raw draw variance.
Hero Academy leans Optimization (Mind & Math); Legends of Runeterra leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hero Academy
Placing units has no twitch demand
Legends of Runeterra
Clicks only
Legends of Runeterra leans a little harder on reads, though the gap is small.
Hero Academy
Modelling the human opponent's tactics matters in PvP
Legends of Runeterra
Alternating priority and spell mana create bluff layers
Legends of Runeterra leans clearly harder on variance.
Hero Academy
Card draws add some randomness to options
Legends of Runeterra
Less draw RNG than peers but still present
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hero Academy
Action-point efficiency and positioning theory dominate
Legends of Runeterra
Tight deckbuilding and sequencing math
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.