head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game built on hero development and army optimization.

Optimization · Pure Optimization
A meta deckbuilder where engine-building beats the scripted opponent.
Heroes of Might & Magic: Olden Era leans Optimization (Pure Optimization); Inscryption leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might & Magic: Olden Era
no reflex demand, turn-based strategy
Inscryption
No reflex demands; turn-based card play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might & Magic: Olden Era
human multiplayer opponents adapt strategy
Inscryption
Scripted opponents with light bluff moments, not true adaptation.
Inscryption leans a little harder on variance, though the gap is small.
Heroes of Might & Magic: Olden Era
combat rolls and map randomness
Inscryption
Card draws and event choices randomized.
Heroes of Might & Magic: Olden Era leans a little harder on optimization, though the gap is small.
Heroes of Might & Magic: Olden Era
hero builds, economy, army composition
Inscryption
Deck construction and sacrifice math drive victories.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.