head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
Heroes of the Storm leans Reads (Mind & Math); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Skillshots and rotations require hands
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Heroes of the Storm leans a little harder on reads, though the gap is small.
Heroes of the Storm
Team-fight cooldown trading is prediction
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Map objectives and merc camps vary
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Talent picks and team comps deep
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Heroes of the Storm →
full breakdown
The Lord of the Rings: The Battle for Middle-earth →