head to head
Sea of Thieves asks more than Hide and Shriek, and the gap is execution.

Reads · Pure Mind Games
A one-versus-one hide-and-scare game about outpredicting an invisible human opponent.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.
Hide and Shriek leans Reads (Pure Mind Games); Sea of Thieves leans Reads (Competitive PvP).
Sea of Thieves leans clearly harder on execution.
Hide and Shriek
Movement and clicking traps need little dexterity
Sea of Thieves
Ship sailing and naval gunnery require hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Outpsyching another invisible human player is the core
Sea of Thieves
PvP ship fights are pure mind games
Sea of Thieves leans a little harder on variance, though the gap is small.
Hide and Shriek
Hidden opponent position adds investigative uncertainty
Sea of Thieves
Server encounters, weather, loot vary
Sea of Thieves leans a little harder on optimization, though the gap is small.
Hide and Shriek
Trap and spell choices reward tactical planning
Sea of Thieves
Routes, loadouts, ship setups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.