head to head
Neither is simply harder - they are hard in different places. Hide and Shriek demands more execution; Town of Salem demands more reads.

Reads · Pure Mind Games
A one-versus-one hide-and-scare game about outpredicting an invisible human opponent.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.
Hide and Shriek leans Reads (Pure Mind Games); Town of Salem leans Reads (Pure Mind Games).
Hide and Shriek leans clearly harder on execution.
Hide and Shriek
Movement and clicking traps need little dexterity
Town of Salem
Text voting and clicking have no physical demand
Town of Salem leans clearly harder on reads.
Hide and Shriek
Outpsyching another invisible human player is the core
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Hidden opponent position adds investigative uncertainty
Town of Salem
Role assignments and night-action targets vary every game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Trap and spell choices reward tactical planning
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.