head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Reads · Pure Mind Games
A one-versus-one hide-and-scare game about outpredicting an invisible human opponent.

Reads · Pure Mind Games
A split-screen trap duel testing prediction of where your human rival hid the bombs.
Hide and Shriek leans Reads (Pure Mind Games); Spy vs Spy leans Reads (Pure Mind Games).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Movement and clicking traps need little dexterity
Spy vs Spy
Simple movement and item fiddling under time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Outpsyching another invisible human player is the core
Spy vs Spy
Guessing where the rival spy laid traps is the core duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Hidden opponent position adds investigative uncertainty
Spy vs Spy
Item locations are hidden information each round
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Trap and spell choices reward tactical planning
Spy vs Spy
Trap-and-counter knowledge forms a learnable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.