head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
NES Zapper classic testing raw aim against pop-up gangster targets.

Execution · Pure Mechanics
A classic 2D Mario platformer rewarding tight jump execution above all.
Hogan's Alley leans Execution (Pure Mechanics); New Super Mario Bros. U Deluxe leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hogan's Alley
Pure light-gun aim and reaction speed
New Super Mario Bros. U Deluxe
precise jump and platforming execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hogan's Alley
Cardboard targets cannot adapt
New Super Mario Bros. U Deluxe
fixed enemy patterns, no adaptation
Hogan's Alley leans a little harder on variance, though the gap is small.
Hogan's Alley
Target order randomizes within simple sets
New Super Mario Bros. U Deluxe
minor enemy placement randomness
New Super Mario Bros. U Deluxe leans a little harder on optimization, though the gap is small.
Hogan's Alley
Little to plan beyond gangster-vs-civilian recognition
New Super Mario Bros. U Deluxe
level routing for speed/collectibles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.