head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
3D Worms-with-pigs artillery strategy with squad classes and silly voices.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.
Hogs of War leans Optimization (Practiced Mastery); Star Wars: The Old Republic leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hogs of War
Arcing grenade and bazooka shots by feel
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
Hogs of War leans a little harder on reads, though the gap is small.
Hogs of War
Human multiplayer rewards predicting opponent moves
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hogs of War
Wind, scattered crates, and damage spread
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
Star Wars: The Old Republic leans a little harder on optimization, though the gap is small.
Hogs of War
Class promotion and turn economy decide campaigns
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.