head to head
Hollow Knight asks more than Ori and the Blind Forest, and the gap is optimization.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Pure Mechanics
A precision-platforming metroidvania built around fluid traversal.
Hollow Knight leans Execution (Practiced Mastery); Ori and the Blind Forest leans Execution (Pure Mechanics).
Hollow Knight leans a little harder on execution, though the gap is small.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Ori and the Blind Forest
Precise platforming and bash-chain escape sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Ori and the Blind Forest
Scripted enemies, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Negligible; world layout is fixed.
Ori and the Blind Forest
Fixed layouts, minimal randomness
Hollow Knight leans clearly harder on optimization.
Hollow Knight
Charm builds and boss routes are fully learnable.
Ori and the Blind Forest
Ability routing and shard builds matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.