head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.
Hollow Knight leans Execution (Practiced Mastery); Ori and the Will of the Wisps leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Negligible; world layout is fixed.
Ori and the Will of the Wisps
Deterministic encounters
Hollow Knight leans a little harder on optimization, though the gap is small.
Hollow Knight
Charm builds and boss routes are fully learnable.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.