head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Practiced Mastery
A story-driven skateboarding game still won by trick execution.
Hollow Knight leans Execution (Practiced Mastery); Tony Hawk's Underground leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Tony Hawk's Underground
Combos plus off-board tricks keep the input ceiling high
Hollow Knight leans a little harder on reads, though the gap is small.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Tony Hawk's Underground
Story missions are scripted, not adaptive
Hollow Knight leans a little harder on variance, though the gap is small.
Hollow Knight
Negligible; world layout is fixed.
Tony Hawk's Underground
Fixed levels and mission scripts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Charm builds and boss routes are fully learnable.
Tony Hawk's Underground
Mission and score-line routing remain solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.