head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A free Vampire Survivors-style horde shooter starring Hololive VTuber idols.

Optimization · Systems & Chaos
Building a faction and base from nothing in a brutal open world through layered squad and economy systems.
HoloCure: Save the Fans leans Optimization (Systems & Chaos); Kenshi leans Optimization (Systems & Chaos).
HoloCure: Save the Fans leans a little harder on execution, though the gap is small.
HoloCure: Save the Fans
Kiting hordes takes moderate positioning skill
Kenshi
Real-time squad combat has marginal positioning skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
HoloCure: Save the Fans
Fan swarms mindlessly chase, never adapt
Kenshi
Faction and bandit AI follows scripted patrol and raid logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
HoloCure: Save the Fans
Random upgrade offers and enemy spawns
Kenshi
Bandit encounters, world states, and loot are substantially randomised
Kenshi leans a little harder on optimization, though the gap is small.
HoloCure: Save the Fans
Weapon collabs and stamp builds are solvable synergies
Kenshi
Squad composition, base design, and skill levelling routes are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.