head to head
HoloCure: Save the FansvsMuck
HoloCure: Save the Fans leans Optimization (Systems & Chaos); Muck leans Optimization (Systems & Chaos).
HoloCure: Save the FansMuck
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
HoloCure: Save the Fans leans harder on variance: Random upgrade offers and enemy spawns
Optimization7 vs 6
HoloCure: Save the Fans leans harder on optimization: Weapon collabs and stamp builds are solvable synergies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

