head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Harder, longer-sightline sequel demanding even cleaner execution per floor.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
Hotline Miami 2: Wrong Number leans Execution (Pure Mechanics); Resogun leans Execution (Practiced Mastery).
Hotline Miami 2: Wrong Number leans a little harder on execution, though the gap is small.
Hotline Miami 2: Wrong Number
Long sightlines punish any aim or timing slip
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami 2: Wrong Number
No adaptive opposition, just scripted aggression
Resogun
Scripted enemy formations only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami 2: Wrong Number
Enemy wander adds restart-to-restart noise
Resogun
Particle-based destruction and some randomised enemy entry points
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami 2: Wrong Number
Stricter routing through bigger open levels
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.