head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Harder, longer-sightline sequel demanding even cleaner execution per floor.

Execution · Pure Mechanics
Twitch dodging and aim under fire, with score routes rewarding memorisation.
Hotline Miami 2: Wrong Number leans Execution (Pure Mechanics); Sin & Punishment: Star Successor leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami 2: Wrong Number
Long sightlines punish any aim or timing slip
Sin & Punishment: Star Successor
Dodging dense bullet patterns while aiming is a motor ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami 2: Wrong Number
No adaptive opposition, just scripted aggression
Sin & Punishment: Star Successor
Bosses follow elaborate but fixed scripts
Hotline Miami 2: Wrong Number leans a little harder on variance, though the gap is small.
Hotline Miami 2: Wrong Number
Enemy wander adds restart-to-restart noise
Sin & Punishment: Star Successor
Everything is deterministic once patterns are seen
Hotline Miami 2: Wrong Number leans a little harder on optimization, though the gap is small.
Hotline Miami 2: Wrong Number
Stricter routing through bigger open levels
Sin & Punishment: Star Successor
Multiplier preservation routes drive leaderboard play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.