head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Slapstick physics puzzler about hauling a wobbly ragdoll through dreamscapes.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.
Human: Fall Flat leans Optimization (Practiced Mastery); Thomas Was Alone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
Wrestling floppy physics limbs is the joke
Thomas Was Alone
Light precision jumps per quadrilateral
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
No adversary, only wobbly geometry
Thomas Was Alone
No opponent, narrated rectangles
Human: Fall Flat leans a little harder on variance, though the gap is small.
Human: Fall Flat
Physics jank adds slapstick unpredictability
Thomas Was Alone
Levels fully visible and fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
Puzzle solutions and shortcut discovery
Thomas Was Alone
Sequencing each character's ability per puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.