head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An optimisation puzzle about historical pathfinding against variable events.

Optimization · Pure Optimization
An original RPG system where engagement optimization and passive-stacking theory dominate hard-mode encounters.
Humankind leans Optimization (Pure Optimization); Pillars of Eternity leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Humankind
Micro-management speed matters little; macro is king.
Pillars of Eternity
Real-time-with-pause removes all twitch pressure from the player
Pillars of Eternity leans a little harder on reads, though the gap is small.
Humankind
AI opponents lack true adaptation; no human element.
Pillars of Eternity
All AI opponents use fixed scripted behaviour trees
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Humankind
Era choices and event randomness create replayability.
Pillars of Eternity
Hidden enemy immunities and ability distributions require investigation
Pillars of Eternity leans a little harder on optimization, though the gap is small.
Humankind
Dominating systems and cultures is a deep optimisation puzzle.
Pillars of Eternity
Per-encounter ability management and passive stacking define trial-of-iron mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.