head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Magic-as-guns FPS campaign through a war between battlemage legions.

Execution · Practiced Mastery
Era-typical action shooting across varied scripted Star Wars set-pieces.
Immortals of Aveum leans Execution (Practiced Mastery); Star Wars: Shadows of the Empire leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Immortals of Aveum
Spell-slinging aim and dodge timing
Star Wars: Shadows of the Empire
N64-era aiming and the Hoth sequence demand real control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Immortals of Aveum
Enemy mages run scripted AI
Star Wars: Shadows of the Empire
Imperial enemies follow fixed spawn scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Immortals of Aveum
Minor loot randomness
Star Wars: Shadows of the Empire
Levels replay identically once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Immortals of Aveum
Sigil loadouts and talent-tree choices
Star Wars: Shadows of the Empire
Challenge point locations and boss tactics reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.