head to head
Inazuma Eleven GO Strikers 2013 asks more than Where Winds Meet, and the gap is reads.

Execution · Practiced Mastery
Arcade anime football blending team building with special-move rock-paper-scissors.

Execution · Practiced Mastery
Timing-based wuxia combat layered over build optimisation in an open world.
Inazuma Eleven GO Strikers 2013 leans Execution (Practiced Mastery); Where Winds Meet leans Execution (Practiced Mastery).
Where Winds Meet leans a little harder on execution, though the gap is small.
Inazuma Eleven GO Strikers 2013
Real-time dribbles and timed special moves need decent hands
Where Winds Meet
Parry and dodge timing in martial-arts duels rewards hands
Inazuma Eleven GO Strikers 2013 leans clearly harder on reads.
Inazuma Eleven GO Strikers 2013
Human versus matches reward predicting hissatsu choices
Where Winds Meet
PvP modes add some human prediction, mostly PvE scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Inazuma Eleven GO Strikers 2013
Move clash outcomes carry slight randomness
Where Winds Meet
Open-world events and drops add mild randomness
Where Winds Meet leans a little harder on optimization, though the gap is small.
Inazuma Eleven GO Strikers 2013
Team building and move matchups are the planning layer
Where Winds Meet
Build crafting and boss moveset learning drive progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.