head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.

Optimization · Pure Optimization
Methodically dissecting intricate puzzle boxes whose mechanisms are fully solvable.
Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization); The Room Three leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
The Room Three
Rotating and prodding mechanisms takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
No adaptive opposition
The Room Three
The Craftsman is narrative dressing, not an adaptive mind
The Room Three leans a little harder on variance, though the gap is small.
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
The Room Three
Hidden mechanisms are unknown until inspected, then fixed
Indiana Jones and the Fate of Atlantis leans a little harder on optimization, though the gap is small.
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
The Room Three
Each puzzle box is a fully solvable mechanical system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.