head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A narrative adventure where quick-time events punctuate an otherwise story-first experience.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.
Indigo Prophecy leans Execution (Light / Casual); Tales from the Borderlands leans Variance (Light / Casual).
Indigo Prophecy leans a little harder on execution, though the gap is small.
Indigo Prophecy
QTEs require light timing precision
Tales from the Borderlands
Occasional QTEs are the only physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indigo Prophecy
no opponents, narrative branches only
Tales from the Borderlands
No opponent of any kind
Tales from the Borderlands leans a little harder on variance, though the gap is small.
Indigo Prophecy
minimal randomness in outcomes
Tales from the Borderlands
Story branches are unknown until chosen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Indigo Prophecy
few solvable systems, story-driven
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.