head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.
inFamous Second Son leans Execution (Practiced Mastery); Thomas Was Alone leans Optimization (Practiced Mastery).
inFamous Second Son leans a little harder on execution, though the gap is small.
inFamous Second Son
Fluid traversal and aimed particle powers
Thomas Was Alone
Light precision jumps per quadrilateral
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
Thomas Was Alone
No opponent, narrated rectangles
inFamous Second Son leans a little harder on variance, though the gap is small.
inFamous Second Son
Seattle sandbox is deterministic
Thomas Was Alone
Levels fully visible and fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Swapping power sets and upgrade routing
Thomas Was Alone
Sequencing each character's ability per puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.