head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A superhero fighter with gear-based customisation where execution and opponent reads sit atop a deep optimisation layer.

Execution · Grand Arena
A high-execution fighter where one-frame links and opponent modelling separate competitors.
Injustice 2 leans Execution (Grand Arena); Street Fighter IV leans Execution (Grand Arena).
Street Fighter IV leans a little harder on execution, though the gap is small.
Injustice 2
Supermove confirms and precise character-specific combos demand execution
Street Fighter IV
One-frame links and FADC combos demand extreme motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice 2
Meter burn mix-ups and opponent tendency tracking are constant
Street Fighter IV
Reading opponent habits, wake-up patterns, and adaptations is the meta
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice 2
No RNG; transparent match states
Street Fighter IV
Virtually no RNG; every outcome is skill-driven
Injustice 2 leans a little harder on optimization, though the gap is small.
Injustice 2
Gear stat distribution and character sub-archetype selection reward planning
Street Fighter IV
Frame data, punish windows, and matchup charts are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.