head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A meta deckbuilder where engine-building beats the scripted opponent.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.
Inscryption leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
No reflex demands; turn-based card play.
Might & Magic: Heroes VI
no real-time physical skill needed
Might & Magic: Heroes VI leans a little harder on reads, though the gap is small.
Inscryption
Scripted opponents with light bluff moments, not true adaptation.
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
Inscryption leans a little harder on variance, though the gap is small.
Inscryption
Card draws and event choices randomized.
Might & Magic: Heroes VI
combat rolls and map resources random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
Deck construction and sacrifice math drive victories.
Might & Magic: Heroes VI
army building and economy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.