head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A meta deckbuilder where engine-building beats the scripted opponent.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.
Inscryption leans Optimization (Pure Optimization); Pit People leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
No reflex demands; turn-based card play.
Pit People
Turn-based positioning, no dexterity needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
Scripted opponents with light bluff moments, not true adaptation.
Pit People
Optional PvP adds light human prediction, campaign is scripted
Inscryption leans a little harder on variance, though the gap is small.
Inscryption
Card draws and event choices randomized.
Pit People
Recruit drops and loot randomize team options
Inscryption leans a little harder on optimization, though the gap is small.
Inscryption
Deck construction and sacrifice math drive victories.
Pit People
Squad composition and hex positioning carry every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.