head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A meta deckbuilder where engine-building beats the scripted opponent.

Optimization · Pure Optimization
An open-source hex strategy game famous for its luck-laced combat rolls.
Inscryption leans Optimization (Pure Optimization); The Battle for Wesnoth leans Optimization (Pure Optimization).
Inscryption leans a little harder on execution, though the gap is small.
Inscryption
No reflex demands; turn-based card play.
The Battle for Wesnoth
Turn-based hex moves, no dexterity.
The Battle for Wesnoth leans a little harder on reads, though the gap is small.
Inscryption
Scripted opponents with light bluff moments, not true adaptation.
The Battle for Wesnoth
Multiplayer opponents adapt; campaigns scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
Card draws and event choices randomized.
The Battle for Wesnoth
To-hit rolls swing battles constantly.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
Deck construction and sacrifice math drive victories.
The Battle for Wesnoth
Unit matchups, terrain, and economy solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.