head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A spy shooter testing console aim and learning each mission's intended route.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
James Bond 007: Agent Under Fire leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Agent Under Fire
Console FPS aim and rail-shooter timing carry missions
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Agent Under Fire
Split-screen friends add mild prediction; campaign AI is scripted
The Last of Us Part II
Smarter AI still runs mappable search scripts
The Last of Us Part II leans a little harder on variance, though the gap is small.
James Bond 007: Agent Under Fire
Missions play out identically each attempt
The Last of Us Part II
First-encounter unknowns only
The Last of Us Part II leans a little harder on optimization, though the gap is small.
James Bond 007: Agent Under Fire
Gadget usage and stealth routes raise mission ratings
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.