head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Pure Mind Games
Behavioural bluffing - mimicking NPCs while human seekers learn your tells.

Reads · Pure Mind Games
A split-screen trap duel testing prediction of where your human rival hid the bombs.
Just Act Natural leans Reads (Pure Mind Games); Spy vs Spy leans Reads (Pure Mind Games).
Spy vs Spy leans a little harder on execution, though the gap is small.
Just Act Natural
Walking like an NPC needs restraint, not dexterity
Spy vs Spy
Simple movement and item fiddling under time pressure
Just Act Natural leans a little harder on reads, though the gap is small.
Just Act Natural
Out-guessing human seekers and hiders is the whole game
Spy vs Spy
Guessing where the rival spy laid traps is the core duel
Spy vs Spy leans a little harder on variance, though the gap is small.
Just Act Natural
NPC crowds and tasks add cover noise
Spy vs Spy
Item locations are hidden information each round
Spy vs Spy leans a little harder on optimization, though the gap is small.
Just Act Natural
Task patterns can be learned but humans counter-adapt
Spy vs Spy
Trap-and-counter knowledge forms a learnable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.