head to head
Just Act Natural asks more than Divekick, and the gap is variance.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Reads · Pure Mind Games
Behavioural bluffing - mimicking NPCs while human seekers learn your tells.
Divekick leans Reads (Pure Mind Games); Just Act Natural leans Reads (Pure Mind Games).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Just Act Natural
Walking like an NPC needs restraint, not dexterity
Divekick leans a little harder on reads, though the gap is small.
Divekick
Pure spacing yomi against an adapting human is the entire game.
Just Act Natural
Out-guessing human seekers and hiders is the whole game
Just Act Natural leans clearly harder on variance.
Divekick
Fully deterministic.
Just Act Natural
NPC crowds and tasks add cover noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Divekick
Character angles and gem choices are quickly mapped.
Just Act Natural
Task patterns can be learned but humans counter-adapt
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.