head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A gritty crime shooter following two doomed mercenaries through botched heists.

Execution · Pure Mechanics
A casual carnival pointing test with light high-score target memory.
Kane & Lynch: Dead Men leans Execution (Practiced Mastery); Toy Story Mania! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch: Dead Men
Cover shooting accuracy under pressure
Toy Story Mania!
Rapid target pointing and firing is the whole test
Kane & Lynch: Dead Men leans a little harder on reads, though the gap is small.
Kane & Lynch: Dead Men
Fragile Alliance betrayals add faint human guessing
Toy Story Mania!
Galleries are scripted carnival sequences
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch: Dead Men
Set-piece encounters vary little
Toy Story Mania!
Bonus target spawns vary slightly between plays
Kane & Lynch: Dead Men leans a little harder on optimization, though the gap is small.
Kane & Lynch: Dead Men
Squad orders and encounter knowledge
Toy Story Mania!
Learning high-value target locations adds thin strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.