head to head
Kid Icarus: Uprising asks more than Prototype 2, and the gap is reads.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.

Execution · Practiced Mastery
An open-world revenge tale where a new shapeshifter hunts Alex Mercer through plague-zoned New York.
Kid Icarus: Uprising leans Execution (Practiced Mastery); Prototype 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Prototype 2
Power-swapping combat and traversal demand decent dexterity
Kid Icarus: Uprising leans clearly harder on reads.
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Prototype 2
Blackwatch and infected never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Weapon drops are randomised
Prototype 2
Sandbox encounters carry slight randomness
Kid Icarus: Uprising leans a little harder on optimization, though the gap is small.
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
Prototype 2
Mutation upgrades and target-hunting routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.