head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.

Optimization · Practiced Mastery
A party-based RPG framed around a mystical sports ritual.
Kid Icarus: Uprising leans Execution (Practiced Mastery); Pyre leans Optimization (Practiced Mastery).
Kid Icarus: Uprising leans a little harder on execution, though the gap is small.
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Pyre
Sportslike control of three exiles.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Pyre
AI opponents have basic adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Weapon drops are randomised
Pyre
Match conditions vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
Pyre
Team composition and routes reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.