head to head
Kid Icarus: UprisingvsTMNT: Shredder's Revenge
Kid Icarus: Uprising leans Execution (Practiced Mastery); TMNT: Shredder's Revenge leans Execution (Practiced Mastery).
Kid Icarus: UprisingTMNT: Shredder's Revenge
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 2
Kid Icarus: Uprising leans harder on reads: Multiplayer Light vs Dark adds human opposition
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 5
Kid Icarus: Uprising leans harder on optimization: Weapon fusion and intensity-wager risk tuning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

