head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.

Execution · Practiced Mastery
A faithful beat-em-up revival testing combo execution and pattern knowledge across escalating Foot Clan gauntlets.
Kid Icarus: Uprising leans Execution (Practiced Mastery); TMNT: Shredder's Revenge leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
TMNT: Shredder's Revenge
Tight combo windows, taunt timing, and boss parries demand execution
Kid Icarus: Uprising leans a little harder on reads, though the gap is small.
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
TMNT: Shredder's Revenge
All enemies are scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Weapon drops are randomised
TMNT: Shredder's Revenge
Enemy placement is fixed per stage
Kid Icarus: Uprising leans a little harder on optimization, though the gap is small.
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
TMNT: Shredder's Revenge
Character unlocks, DX move mastery, and score routing reward knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.