head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.

Execution · Practiced Mastery
Planning tactical approaches and executing careful shots where mistakes are lethal.
Kid Icarus: Uprising leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon Advanced Warfighter 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Tom Clancy's Ghost Recon Advanced Warfighter 2
Accurate shooting under lethal fire still decides firefights
Tom Clancy's Ghost Recon Advanced Warfighter 2 leans a little harder on reads, though the gap is small.
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Tom Clancy's Ghost Recon Advanced Warfighter 2
Multiplayer rewards predicting human positioning; campaign AI is scripted
Tom Clancy's Ghost Recon Advanced Warfighter 2 leans a little harder on variance, though the gap is small.
Kid Icarus: Uprising
Weapon drops are randomised
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unknown enemy placements punish first attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
Tom Clancy's Ghost Recon Advanced Warfighter 2
Squad orders, drone recon and approach planning carry the campaign
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.