head to head
Kid Icarus: UprisingvsYakuza Kiwami
Kid Icarus: Uprising leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Kid Icarus: UprisingYakuza Kiwami
Axis by axis
Execution6 vs 5
Kid Icarus: Uprising leans harder on execution: Stylus aiming through flight and ground combat
Reads3 vs 1
Kid Icarus: Uprising leans harder on reads: Multiplayer Light vs Dark adds human opposition
Variance2 vs 1
Kid Icarus: Uprising leans harder on variance: Weapon drops are randomised
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

