head to head
Kid Icarus: Uprising asks more than Yakuza Kiwami, and the gap is reads.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Kid Icarus: Uprising leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Kid Icarus: Uprising leans a little harder on execution, though the gap is small.
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Kid Icarus: Uprising leans clearly harder on reads.
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Kid Icarus: Uprising leans a little harder on variance, though the gap is small.
Kid Icarus: Uprising
Weapon drops are randomised
Yakuza Kiwami
Minor randomness in encounters and minigames.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.