head to head
Neither is simply harder - they are hard in different places. Killer Instinct (2013) demands more reads; StarCraft demands more optimization.

Execution · Grand Arena
A combo system built on constant Combo Breaker mind-games that create a unique adaptive read-off at every moment of a combo.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Killer Instinct (2013) leans Execution (Grand Arena); StarCraft leans Optimization (Grand Arena).
Killer Instinct (2013) leans clearly harder on execution.
Killer Instinct (2013)
Shadow counters and Combo Breaker timing demand very precise inputs
StarCraft
APM and micro control ceiling is huge
Killer Instinct (2013) leans clearly harder on reads.
Killer Instinct (2013)
Combo Breaker prediction is a pure read-off against an adaptive opponent
StarCraft
scouting and predicting human opponent builds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Killer Instinct (2013)
No RNG; all mechanics are fully visible
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Killer Instinct (2013)
Instinct activation timing and optimal opener routes are well-studied
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.