head to head
Neither is simply harder - they are hard in different places. Killer Instinct (2013) demands more execution; Warcraft III: Reign of Chaos demands more variance.

Execution · Grand Arena
A combo system built on constant Combo Breaker mind-games that create a unique adaptive read-off at every moment of a combo.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Killer Instinct (2013) leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Killer Instinct (2013) leans clearly harder on execution.
Killer Instinct (2013)
Shadow counters and Combo Breaker timing demand very precise inputs
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Killer Instinct (2013) leans clearly harder on reads.
Killer Instinct (2013)
Combo Breaker prediction is a pure read-off against an adaptive opponent
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Warcraft III: Reign of Chaos leans clearly harder on variance.
Killer Instinct (2013)
No RNG; all mechanics are fully visible
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans a little harder on optimization, though the gap is small.
Killer Instinct (2013)
Instinct activation timing and optimal opener routes are well-studied
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.