head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A combo system built on constant Combo Breaker mind-games that create a unique adaptive read-off at every moment of a combo.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Killer Instinct (2013) leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Killer Instinct (2013)
Shadow counters and Combo Breaker timing demand very precise inputs
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
Killer Instinct (2013) leans a little harder on reads, though the gap is small.
Killer Instinct (2013)
Combo Breaker prediction is a pure read-off against an adaptive opponent
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
StarCraft II: Wings of Liberty leans a little harder on variance, though the gap is small.
Killer Instinct (2013)
No RNG; all mechanics are fully visible
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans a little harder on optimization, though the gap is small.
Killer Instinct (2013)
Instinct activation timing and optimal opener routes are well-studied
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.