head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A combo system built on constant Combo Breaker mind-games that create a unique adaptive read-off at every moment of a combo.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Killer Instinct (2013) leans Execution (Grand Arena); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans a little harder on execution, though the gap is small.
Killer Instinct (2013)
Shadow counters and Combo Breaker timing demand very precise inputs
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Killer Instinct (2013)
Combo Breaker prediction is a pure read-off against an adaptive opponent
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Super Smash Bros. Melee leans a little harder on variance, though the gap is small.
Killer Instinct (2013)
No RNG; all mechanics are fully visible
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Killer Instinct (2013) leans a little harder on optimization, though the gap is small.
Killer Instinct (2013)
Instinct activation timing and optimal opener routes are well-studied
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.