head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A PS4-era Killzone where a Shadow Marshal and his OWL drone fight through a divided Helghast city.

Execution · Pure Mechanics
An anime arena fighter where execution and reading opponents in PvP matter most.
Killzone Shadow Fall leans Execution (Pure Mechanics); My Hero One's Justice 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone Shadow Fall
Standard FPS aim and movement ceiling
My Hero One's Justice 2
combo execution, timing, movement in arena fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone Shadow Fall
PvP modes reward predicting human players
My Hero One's Justice 2
human opponents adapt combat choices live
Killzone Shadow Fall leans a little harder on variance, though the gap is small.
Killzone Shadow Fall
Some open level routes and spawn noise
My Hero One's Justice 2
minimal randomness in combat resolution
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone Shadow Fall
OWL drone usage and loadouts optimize cleanly
My Hero One's Justice 2
character/build selection, combo routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.