head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Composing morale-aware armies and spell loadouts to solve scripted hex-grid encounters.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
King's Bounty II leans Optimization (Systems & Chaos); The Banner Saga leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty II
Turn-based hex grid; no timing inputs
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty II
Enemy AI is scripted; unit targeting is fixed-priority
The Banner Saga
AI follows predictable threat-targeting logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty II
Spell proc rates and random loot create variance across encounters
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty II
Army composition, leadership allocation, and morale management are planned
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.