head to head
King's Bounty IIvsTotally Accurate Battle Simulator
King's Bounty II leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
King's Bounty IITotally Accurate Battle Simulator
Axis by axis
Execution2 vs 1
King's Bounty II leans harder on execution: Turn-based hex grid; no timing inputs
Reads1 vs 0
King's Bounty II leans harder on reads: Enemy AI is scripted; unit targeting is fixed-priority
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

