head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.

Optimization · Pure Optimization
An original RPG system where engagement optimization and passive-stacking theory dominate hard-mode encounters.
Kingdom: New Lands leans Optimization (Pure Optimization); Pillars of Eternity leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Pillars of Eternity
Real-time-with-pause removes all twitch pressure from the player
Pillars of Eternity leans a little harder on reads, though the gap is small.
Kingdom: New Lands
Greed waves follow deterministic escalation
Pillars of Eternity
All AI opponents use fixed scripted behaviour trees
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Island layouts and vendor spawns randomise
Pillars of Eternity
Hidden enemy immunities and ability distributions require investigation
Pillars of Eternity leans a little harder on optimization, though the gap is small.
Kingdom: New Lands
Expansion order and economy timing decide survival
Pillars of Eternity
Per-encounter ability management and passive stacking define trial-of-iron mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.