head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Medieval economy RTS where feeding your army matters more than commanding it.

Optimization · Pure Optimization
An economy and layout optimization puzzle about keeping a small simulated city solvent.
Knights and Merchants: The Shattered Kingdom leans Optimization (Pure Optimization); SimCity leans Optimization (Pure Optimization).
Knights and Merchants: The Shattered Kingdom leans a little harder on execution, though the gap is small.
Knights and Merchants: The Shattered Kingdom
Manual troop formations need some real-time handling.
SimCity
Pause-friendly building removes any physical test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knights and Merchants: The Shattered Kingdom
Campaign AI attacks on fixed triggers and timers.
SimCity
Region multiplayer is cooperative, not adversarial prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights and Merchants: The Shattered Kingdom
Enemy positions hidden until scouted, little else.
SimCity
Disasters and agent simulation quirks add mild randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Knights and Merchants: The Shattered Kingdom
Food chains and serf logistics are the dominant solvable layer.
SimCity
Zoning, traffic flow and specialisation economies are the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.