head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Capcom's kagura-inspired hybrid where you purify villages by day and command villagers in tower-defense battles by night.

Optimization · Practiced Mastery
A portable Metal Gear pairing mission stealth with a base-building development metagame.
Kunitsu-Gami: Path of the Goddess leans Optimization (Practiced Mastery); Metal Gear Solid: Peace Walker leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kunitsu-Gami: Path of the Goddess
Real-time sword combat during night defenses
Metal Gear Solid: Peace Walker
Boss vehicle fights and CQC chains test aim and timing.
Metal Gear Solid: Peace Walker leans a little harder on reads, though the gap is small.
Kunitsu-Gami: Path of the Goddess
Seethe waves are scripted per stage
Metal Gear Solid: Peace Walker
Enemy AI is scripted and predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kunitsu-Gami: Path of the Goddess
Slight spawn variation between attempts
Metal Gear Solid: Peace Walker
Missions are fixed; soldier recruitment adds slight randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kunitsu-Gami: Path of the Goddess
Villager role assignment and daytime prep decide nights
Metal Gear Solid: Peace Walker
Mother Base management and weapon development are pure systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.