head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Isometric co-op action puzzler that mixes twin-stick combat with tomb puzzles.

Optimization · Practiced Mastery
A forgiving platformer testing light execution and exploration routing through fixed level designs.
Lara Croft and the Guardian of Light leans Optimization (Practiced Mastery); Psychonauts 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft and the Guardian of Light
Twin-stick aiming and timed platforming under fire
Psychonauts 2
Moderate platforming and combat timing, forgiving by design
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft and the Guardian of Light
Enemies spawn in fixed scripted waves
Psychonauts 2
Solo adventure with no adaptive opponent anywhere
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft and the Guardian of Light
Levels deterministic once seen
Psychonauts 2
Level layouts and collectibles are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft and the Guardian of Light
Puzzle solutions, relic loadouts, and score routing
Psychonauts 2
Routing collectibles and matching psychic powers to encounters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.